Perceverance,
Work,
Learning.
I'm a young french student in Game-Design at Game-Sup.
My Interests are level design, feature design and programmation.
I work on multiple side project on Unity, Unreal engine and Cryengine.
I'm passionate and rigorous about my work and will always strive to persevere and expand my palette of skills.


Feature & Weapon Design :
Coming up with new and exciting ways to interact with the game and it's system has to be my favorite part of Game Design.
Designing iconic and unique weapons and tools is at the center of all my projects, my goal is always to create items with personality that create wonder and attachement from the player.
Thanks to my programming skills, I give myself full creative freedom, resulting in discovering and reworking clever mechanics !
What I love :
Testing Games :
Expanding my knowledge through discovery helps me develop my Game-Design arsenal.
Games that I come back to :
Hunt Showdown : 1886
nothing less than an inspiration when it comes to balancing decisions and innovation, truly paving the way for future shooters.
Risk of Rain 2
A lesson in clever system design, and impressive yet punishing progression system.
French : I am native and speak french without trouble.
English : I'm fluent in English as I've been speaking it since i was very young.
German: I am learning German on my own and am determined to become fluent in the next two years.
Languages
My Skills
Programation : I'm at ease with programation logic and uses C# regularly in the contect of Unity projects.
Engine : I'm used to Unity, Unreal and Cryengine UI and engine.
Prototyping : I'm proficient at expressing my ideas through multiple means, whether it's with drawn schematics or full showcase in an engine.
Team Communication : I'm skilled in envisioning other people's ideas and working with them towards their goals